After saving the life of the President in Washington D.C., a pair of U.S Secret Service agents are whisked away to a covert location in South Dakota that houses supernatural objects that...
Eddie McClintock / Joanne Kelly / Saul Rubinek / Allison Scagliotti / Genelle Williams / Aaron Ashmore / CCH Pounder
The team shares stories of their defining moments. Pete has a hard time accepting the end of Warehouse 13. Claudia has a difficult time accepting her future role as the Warehouse caretaker.
The team tries to free Claire from Benedict Valda of the alternate reality, as he controls her using an Artifact and tries to shift the Warehouse to China. Can the team stop that from happening?
Paracelsus turns the warehouse into a house of horrors. Can the team stop him in time?
The team tracks an evil alchemist who has bronzed Claudia and stolen the only artifact that can reverse the process. The clock is ticking as Claudia's condition apparently affects both Mrs. Frederic and the Warehouse.
The Warehouse team uncovers a lead on a cache of artifacts stolen from Warehouse 12 by the infamous pirate, Roaring Dan Seavey.
When residents of a posh gated community start getting affected by a mysterious, versatile artifact, Myka and Pete investigate.
When a volcanic event at an Arkansas State Prison allows two inmates to escape, Pete, Myka and Steve must partner with a U.S. Marshal to track down the fugitives.
H.G. Wells returns to help Pete and Myka with an artifact that's forcing confessions out of criminals all while earthquakes are beginning to shake the Warehouse.
Artie is blindsided when Mrs. Frederic introduces him to Abigail Chow, the new B&B manager - with ulterior motives.
In a special, black and white noir episode, Pete and Myka are transported into an unfinished 1940s crime novel.
Pete and Claudia travel to Oregon to investigate a series of earthquake-related accidents occurring in a National Park.
Following the orchid's release in Germany, Pete and Myka must race to stop a global plague before it kills half the world's population.
His personality split after using the Astrolabe, Artie embarks on a scheme to release a deadly virus that could wipe out half the world's population.
Pete, Myka, and Claudia each travel to save a loved one who has fallen victim to an artifact, Mrs. Frederic and Steve head to the Vatican to investigate the Brotherhood, and Artie has an impossible showdown with Brother Adrian.
Pete and Myka investigate the case of people literally rusting away in a West Virginia mill town. Steve and Claudia visit his hometown in New Jersey in a bid to end his dependence on the Metronome.
Get caught up on the mysteries of Warehouse 13, with this irreverent look at the series' story so far.
Someone has stolen Lewis Carroll's Mirror from inside the Warehouse allowing the psychotic and murderous spirit of Alice Liddell to escape again. Our team must stop her killing spree before one of them ends up dead.
It's all hands on deck to prevent a small town from being wiped off the map when a box full of Artifacts is accidently unleashed there.
Pete and Myka investigate a mysterious case where mobs of angry people are hallucinating en masse and attacking innocents.
Warehouse 13 has been destroyed, Pandora's Box has been opened, and quite possibly the only hope left in the world lies in the use of a dangerous, evil artifact with the ability to turn back time.
It's nearly Christmas, and a brush with the upholstery brush of Philip Van Doren Stern bears Pete from his wonderful life into a world where he's never been born.
In trying to thwart Walter Sykes' plan to free H.G Wells, the field agents encounter Walter's latest recruit - Steve.
Frozen, flesh-eating zombies run amok on a campus in Ithaca, New York. Meanwhile, Death will stop at nothing to claim its next victim - Claudia.
As Pete and Jane travel down Memory Lane, Myka and Claudia find a young woman at the center of several flash disappearances, all beyond sight of any artifact.
The Regents are under attack and several have been assassinated. It's up to the Warehosuse 13 crew to thwart the current attack by an unknown organization equipped with artifacts.
While artifact-hunting with Pete, Myka spots the man who killed her former partner and resolves to bring him in. Meanwhile, Artie mind-melds with a dog.
Pete, Claudia and Myka answer an emergency call when Fargo from Eureka gets trapped in a virtual reality fantasy game of his own making.
H. G. Wells is retrieved from stasis as a hologram to help the Warehouse team track down the ram's horn that brought down the walls of Jerico.
As Steve and Claudia seek Ulysses S. Grant's flask within a Civil War re-enactment, Pete and Mika crash his ex-wife's wedding before a bee artifact gives everyone a hive mentality.
While Artie and Claudia investigate people turning into clay in Salt Lake City, Pete and a blonde Myke wake up together naked in Artie's bedroom and discover Steve missing.
The team becomes involved in a number of cases where people undergo dramatic mental aberrations that see them regress to their childhood. The team searches for a cure as well as a possible connection to a high profile murder case.
A rock legend's guitar becomes a menace in Jersey City, N.J., and Artie and Claudia run into an ATF agent who has a knack for knowing when people lie.
The team unearths an earlier Warehouse in search of a cure for Mrs. Frederic's mystery illness.
Pete and Myka use H.G. Wells's time machine to travel back to 1961.
When a dangerous artifact is used to murder a close colleague in a plot involving revenge against Artie, Katie Logan, a Secret Service Agent from Pete's past, becomes embroiled in the case.
Pete and Myka's attempt to get normal is interrupted by an artifact.
Pete's mission to find a traitor leads him into conflict with the Warehouse team.
Douglas Fargo of Eureka's Global Dynamics is sent to Warehouse 13 to help update its aging computer system. This triggers a seemingly sentient computer virus that sends the Warehouse into lockdown and traps the team inside.
When young supermodels rapidly age 50 years overnight, Pete and Myka go undercover in the glam world of high fashion to discover who - and what - is behind the transformations.
For the first time, residents of "Univille" (Warehouse 13's hometown) begin experiencing bizarre and increasingly powerful events leading to the discovery that a dangerous artifact is loose in their own backyard.
MacPherson escapes with what he took from the warehouse's bronze sector, and a car crash puts Mrs. Frederic in the hospital. Meanwhile Pete and Myka head London to gather clues about MacPherson's plan.
The Warehouse team narrowly misses nabbing McPherson then Myka's father falls under the influence of an artifact that resists the purple goo.
While Artie undergoes a Warehouse style performance review things go from a little haywire to seriously bad at the Warehouse.
The theft of the perfect Samurai sword attracts Atrie's attention because he suspects his former partner and current nemesis; McPherson.
Pete and Myka hunt for a lethal artifact but it finds Pete first. As Pete prepares to sacrifice himself as did the first Warehouse agent who recovered it, Myka searches for a way to save him, if she can find him.
The Warehouse team pursues an artifact collector who is trying to gather together sculptures of the four elements thinking they will enable him to find the secret to obtaining god-like powers.
Artie is kidnapped by a woman who blames him for the death of her brother.