The missions of the Strategic Homeland Intervention, Enforcement and Logistics Division.
Clark Gregg / Ming-Na Wen / Chloe Bennet / Iain De Caestecker / Elizabeth Henstridge / Brett Dalton / Nick Blood / Henry Simmons / B.J. Britt
After being unexpectedly stranded in 1982, Mack retreats to his childhood home to process the death of his parents, while Deke gets to work scouting a chart-topping group of new agents. With no idea if or when the team is coming back for them, time seems
The team must scramble to rescue Mack's parents, save S.H.I.E.L.D. from a chronicom infestation and fix the ship, all before the next time-jump. Meanwhile, Daisy and Sousa find themselves at a disadvantage against a power hungry Nathaniel Malick and his g
After a bumpy landing in the disco decade, the team – Daniel Sousa in tow – reunites with more than one familiar face at the S.H.I.E.L.D. hangout and discovers exactly how to dismantle the Chronicoms' latest plan. But when they get too close for comfo
It was just another average morning on July 22, 1955, when Agent Phil Coulson realized the importance of that day in the S.H.I.E.L.D. history books. With a chip on his shoulder and a genre-bending glitch in his system, he'd set into motion a chain of even
A surprise leap forward in time has stranded Enoch in 1931 and landed the team in yet another unfamiliar decade. Now, in order to stop the chronicoms from launching their newest future-dismantling plan, the agents will have to infiltrate one of S.H.I.E.L.
With the identity of the timeline-unraveling "thread" revealed, the team's mission to protect him at all costs leads each agent to question their own values.
Coulson and the Agents of S.H.I.E.L.D. are thrust backward in time and stranded in 1931 New York City. With the all-new Zephyr set to time-jump at any moment, the team must hurry to find out exactly what happened. If they fail, it would mean disaster for
Melinda battles Izel, Daisy and Mack fight Sarge, and Yo-Yo deals with a problem from within. Fitz-Simmons have to deal with another situation where they have to change the course of their natural lives, and Sarge's true people prepare to invade Earth.
With time running short, the team will have to go to hell and back to stop the end of everything.
Out of answers and running out of time, the agents must face the ghosts of their past in order to move forward.
After Melinda tells Yo-yo that she has no memory of shooting Sarge, a deadly game of hide-and-seek ensues as the team realizes that Izel can possess anyone she wishes.
Sarge, Jaco, and Pax capture the Zephyr and prepare to go after Izel. The team in the trailer try to stop Sarge's bomb, and Izel questions Fitz-simmons' loyalty.
To face The Galaxy-Hopping Hate-Beast That Eats Planets, the team on Earth asks for help in all the wrong places. While back on the Lazy Comet, something weird is going on with Izel's crew, and it's not just the puffies.
After finding themselves in yet another gambling dilemma, a mysterious stranger offers Enoch and FitzSimmons a ride home where, it turns out, two shrikes aren't better than one.
They've fought through space, time and alternate realities to find each other, and now, closer than ever, only their own demons can stop FitzSimmons' reunion.
Sarge demonstrates to Miranda the magnitude of the threat Earth faces. Marcus gets a clue to the parasites' plans in Yucatan, and Enoch betrays his best friend.
What Deke has been up to is revealed, and he discovers that Sarge and his crew are after him. Meanwhile, Keller is infected by an alien parasite and Yo-Yo and Marcus try to save his life.
It's a wild night out on the planet of Kitson for the agents. While Fitz and Enoch try their luck at the casino, nearby, Daisy and Simmons find themselves in a much … groovier situation.
While Fitz and Enoch struggle in space, Sarge and his team move forward with their mysterious mission on Earth.
Scattered across the galaxy, the team works to find their footing in the wake of losing Coulson.
The team finds themselves trapped and under siege at the Lighthouse.
When an agents life hangs in the balance, Fitz, Simmons and Yo-Yo attempt to neutralise a weapon that could play a role in Earth's destruction.
Coulson is forced to team up with unlikely allies to save the world, while his team try to track him down and rescue him.
Coulson uncovers General Hale's real agenda and it could be the end of the world if S.H.I.E.L.D. can't stop her.
Fitz and Simmons are faced with one of their greatest fears as they search for a way to seal the rift.
The team goes in search of Gravitonium in order to save the world.
Coulson finally reveals the mysterious deal he made with Ghost Rider, which will impact everyone on the team.
Coulson and his team are out to rewrite the fate of humanity but they are unaware how the changes will affect one S.H.I.E.L.D. agent's life.
The team has one final chance to return to their timeline, but their actions may have deadly consequences.
Mack, Yo-Yo and Flint fight to keep everyone alive by starting a revolution against the Kree.
Coulson and the team discover that the most unexpected person from S.H.I.E.L.D.'s past may hold the key to stopping Earth's destruction.
Just as the team reunites, they become prey to an undefeated Kree warrior bent on killing them all.
With Daisy's life on the line, an unexpected friend attempts to rescue her.
With the help from Lance Hunter, nothing will stop Fitz from finding his lost team as his secret journey is revealed.
Coulson and the team discover their captors' true intentions.
Daisy decides she will rescue Simmons, even though she must risk everything.
Coulson and the team find themselves stranded on a mysterious ship in outer space, and that's just the beginning of the nightmare to come.
With the surprising emergence of Ghost Rider, Coulson and the team attempt to stop Aida from ending the world.
Coulson and the team's victory in the Framework is short-lived, as an even deadlier enemy looms against them all.
The clock is ticking for Daisy and Simmons to get the team out of the Framework, but not everyone is ready and willing to leave.
Daisy teams up with an unlikely partner; Aida prepares to put her endgame into effect.
As Daisy and Simmons struggle to discover an escape route to the real world, the identity of the Inhuman leader of the Resistance is revealed.
Daisy and Simmons uncover secrets and lies in a world gone mad. With Hydra in control, they are our only hope to save everyone.
Aida continues to go crazy. And with 4 LMDs in the base cans Fitz and Jemma survive?
An explosive Inhuman surfaces and the team are tasked with containing it. Elsewhere: Coulson and Mack encounter Radcliffe's inspiration for Aida.
May works to uncover the truth about what happened to her; Aida's next move puts everyone's life at risk.
Separated from their team, Coulson and Mack discover a shocking secret about Mace, leaving all of S.H.I.E.L.D. in a precarious position.
Though Coulson and May are growing closer, Coulson remains unaware of the dark secret May is hiding beneath the surface. Meanwhile, Aida is unrelenting in her search for the Darkhold.
With the lives of everyone in Los Angeles hanging in the balance, S.H.I.E.L.D. and Ghost Rider find themselves working together.
With the loss of half the team, the remaining members search for answers as the clock counts down for Ghost Rider.
The shocking origin story of Robbie's transition into Ghost Rider is revealed as the lives of Coulson and the team hang in the balance.
As Robbie Reyes struggles to control The Ghost Rider, S.H.I.E.L.D. infiltrates a high-security prison to unravel the secrets that haunt them all.
Coulson, Mack and Fitz try to locate and neutralize a rogue group looking to stop Inhuman registration worldwide; Simmons and Dr. Radcliffe have only a short time to save May before she succumbs to her illness.
Daisy goes to battle Ghost Rider at a terrible cost, and Coulson faces the new Director, and his bold agenda surprises them all.
As the threat of Hive looms, loyalties are put to the test and the team must come up with a decisive resolution.
The S.H.I.E.L.D. team is left reeling and decimated as Hive continues to sway Inhumans to his side. But there is a sliver of hope as Agents Fitz and Simmons follow a lead that may be able to stop the maniacal Inhuman once and for all.
Agent Daisy Johnson must call upon the Secret Warriors for an inaugural mission that will leave no member unscathed, and S.H.I.E.L.D. learns more about Hive's powers, forcing them to question everyone they trust.
The team hunts for information on a new enemy; Malick's secret from his past threatens to destroy his Hydra legacy.
Ward's vendetta and plan for revenge against S.H.I.E.L.D. brings the team to their knees, and Coulson proves he will be willing to do anything to settle the conflict.
Dangerous facts about the ATCU are discovered by the team; Ward's plans to take down S.H.I.E.L.D. do not go as expected.
The stakes get higher as May and Hunter pursue Ward and Hydra; Coulson thinks the ATCU could be keeping a big secret.
After her dramatic rescue from another planet, Simmons is still reeling from her ordeal and reveals how she had to fight for her life in a harsh new world.
Having reluctantly agreed to share information with Rosalind and the ATCU, Coulson and the team search for the Inhuman who is killing other Inhumans; May feels that Hunter's mission to take down Ward is getting too personal.
Mack, Daisy, and Coulson race against time to keep Lincoln safe; Hunter will do whatever it takes to get revenge.
Fitz and the team enlist the aid of an Asgardian to unlock the secrets of the ancient monolith that swallowed Simmons, and Agent May is at a crossroads in her personal and professional life.
Director Phil Coulson and Agent Daisy Johnson leading the charge as S.H.I.E.L.D. searches the world for more powered people in the aftermath of their epic battle with Jiaying and her army ...
S.H.I.E.L.D puts everything on the line to survive a war that blurs the line between friend and foe. Coulson and his team will be forced to make shocking sacrifices that will leave their relationships and their world changed forever.
As tensions rise between S.H.I.E.L.D. and the Inhumans, Skye finds herself torn between the groups; Coulson reveals a secret.
Gonzales and Coulson must find a way to put their differences aside and work together against HYDRA, even if it means teaming up with someone they don't trust.
A dangerous new alliance is formed as Coulson and Hunter turn to the last person anyone would expect, Grant Ward! As the war between S.H.I.E.L.D. factions continues, Skye and Lincoln will find themselves drawn into this conflict.
The story of Melinda May's transformation into "The Cavalry" is revealed as she finds herself at a crossroads in the war between Coulson and Gonzales. As Skye learns more about her true ...
As Robert Gonzalez makes his move, Coulson must do whatever it takes to protect the future of S.H.I.E.L.D. Meanwhile Skye's journey to control her powers take a surprising turn when she meets the enigmatic Inhuman named Lincoln.
War comes to Coulson's doorstep in a way he never anticipated as shocking revelations are brought to light, and Skye struggles to control her new abilities but will soon make a decision that irrevocably changes her life.
Coulson and his team are still reeling from a shocking revelation that leaves the team fractured as they must decide what to do with one of their own. Meanwhile, Bobbi and Mack reveal their...
Cal assembles a team of gifted individuals from SHIELD's Index that include Angar the Screamer and KF Gideon, to get revenge on Coulson. Meanwhile, May calls on her SHIELD ex-husband Dr. ...
Coulson and the team help a confused Lady Sif, who has lost her memory after a battle with a mysterious warrior.
Coulson and the team are faced with the consequences of the war with Hydra. As revelations threaten to destroy them, Hydra makes a move.
Whitehall and Coulson's forces take part in an explosive confrontation that changes has an effect on everyone; Skye uncovers some truths about her past.
While Coulson's team tries to find the entrance to the mysterious alien city, the rest of the agents try to rescue Raina when they find out that Hydra is after her.
Coulson and team find themselves in an epic face-off against Hydra to uncover an ancient secret, while Ward kidnaps his brother, Senator Christian Ward, for a violent trip down memory lane.
A mysterious man is killing off former S.H.I.E.L.D. agents and carving the same markings as Coulson. Coulson tries to track him down. Meanwhile, May leads a team on a manhunt for Ward.
The world turns against S.H.I.E.L.D. when Hydra impersonates them to attack The United Nations, and an unexpected enemy leads the charge to bring about their downfall.
Raina threatens to expose Simmons to Hydra unless Coulson hands Skye over to her father.
When May gets kidnapped, Hydra sends out an impersonator to lure Coulson into a trap. Fitz tries to find the confidence to join the rest of the team in their social activities.
Simmons is forced to help Hydra capture Donnie Gill. S.H.I.E.L.D. tries to get to him first.
Hunter gets captured by General Talbot. May goes after Creel and the Obelisk.
Carl Creel is sent after an item that was stolen from Hydra during WWII. Fitz tries to cope with his mental issues.
Dark secrets are revealed as Coulson and his team put everything on the line to stop Garrett and the forces of HYDRA.
Ward's betrayal and HYDRA's shocking secrets are revealed as Coulson's team goes undercover on a mission that leaves no one unscathed.
Just when there's no one left to trust, Agent Maria Hill returns to team up with Coulson as S.H.I.E.L.D. is being destroyed around them.
Agent Koenig puts the team through the ultimate lie detector test and Coulson races to protect an old flame from an old enemy.
With Colonel Glenn Talbot now on their trail, Coulson and his team seek refuge in the last place anyone would look, where they begin to uncover S.H.I.E.L.D.'S most dangerous secrets -- secrets that could destroy them all.
S.H.I.E.L.D. has been compromised by an old enemy. The team doesn't know whom to trust.
Agent Garett and Triplett have returned to assist Coulson's team hunt down S.H.I.E.L.D.'s devious nemesis--the Clairvoyant. But will Deathlok kill them all to guard his master's identity?
While Skye recovers, Lady Sif arrives with need of assistance in capturing an escaped Asgardian prisoner, named Lorelei.
Coulson and the team rush to Bethesda in an attempt to save Skye's life.
The team tries to confiscate an important device on a train.
While investigating a problem at S.H.I.E.L.D. Academy, Coulson and May turn up unexpected information about Skye's parents.
S.H.I.E.L.D. organizes a full scale hunt for Coulson. Centipede tries to resurface the memories on what happened after Coulson died.
S.H.I.E.L.D. receives assistance from Mike Peterson as they take on Centipede once again.
The agents investigate the strange occurrences of a woman who, they believe, has telekinetic powers.
Ward becomes exposed to a piece of an Asgardian staff, which causes his worst memory to resurface.
Ward and Fitz are sent on a classified mission in South Ossetia.
Simmons becomes infected with an alien virus after exposing herself to a group of people that have come into contact with a Chitauri helmet.
Centipede kidnaps another gifted man. S.H.I.E.L.D. tries to track them down. Also, secrets about Skye are revealed.
The team tries to track down a former agent who is now stealing valuable information.
Dr. Franklin Hall has been kidnapped. Coulson and his team are assigned to rescue him.
While extracting a strange object out of Peru, the S.H.I.E.L.D. agents are taken hostage aboard their plane.
S.H.I.E.L.D. puts together a special team, lead by Agent Phil Coulson, to track down a mysterious man with special abilities and the young computer hacker that's encouraging him to reveal himself to the world.